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Simple guide to toon boom studio 8.1
Simple guide to toon boom studio 8.1













simple guide to toon boom studio 8.1

Scaling a bone with the Bone Manipulator tool will create up and down arrow-shaped keyframe markers in the Timeline view, on the layer of the selected bone, as well as on the layer of the child bone. In the example below, notice how the parent bone is unaffected, but the child bone becomes squashed and stretched.

simple guide to toon boom studio 8.1

Use the circle handle to squash and stretch the bone. Repositioning a bone will create a square black keyframe marker in the Timeline view, on the layer of the selected bone. Note that this handle is only available on the parent bone of a chain. Use the square handle to drag the selected bone to a new position. In the Camera view, select the bone you want to animate. In the Timeline view, go to the frame where you want to set the first pose of the puppet. Now that the Skeleton puppet is ready, you can start animating it.įrom the Bone Tools toolbar, select the Bone Manipulator tool. Note that hiding the Bone Group will only hide the bones and not disable the Skeleton Animation-see Disabling a Bone Animation. Be careful to drop it between existing bone element hierarchies and not drop it on one as this would parent them. The ordering of the bones determines the ordering of the drawing art that is included in its influence area.ĭrag the Bone element to the desired position within the Bone Group. At that point, you can change the order of your layers within the Skin Group. If you want to have an arm pass in front of the torso and the other one behind, you should draw them on separate drawing layers and attach them to the same Skin Group. You cannot change the order of the limbs when they are all drawn in the same layer. Remember that the ordering of the drawing elements in the Timeline view works as follows: The higher the drawing element is in the Timeline ordering, the closer to the front it will appear in the Camera view-see Ordering Layers in the Timeline View. Be careful to drop it between layers, and not on a layer as this would parent them. In the Timeline view, select the layer you want to reorder.ĭrag the layer to the correct position within the Skin Group. To reorder layers in the Timeline view: 1. If your drawing layers are in the wrong order, you can easily change the order in the Timeline view within the Skin Group. Ĭharacter with Limbs on Different Drawing Layers.The ordering method will differ, depending on whether your entire character is from a single drawing layer, or if your character's pieces are separated on several drawing layers. When reassembling your character, you might find a limb that does not appear in the correct order, such as the following arm that appears under the body.

simple guide to toon boom studio 8.1

When your character is assembled and ready for animation, you should save it in the Library view for future reference, and easy reuse between projects-see Library.















Simple guide to toon boom studio 8.1